![]() Smart players will learn to liberally use properly priced flags. ![]() However, if a hero makes good on some player-placed flag, they can earn much, much more. Every monster killed earns the hero a bit of gold. Heroes collect money through monster looting and flag collection. Item shops and blacksmiths will sell potions, tonics, weapons, and armor to eager heroes, as long as those heroes have enough money. There are also a host of buildings designed to allow the player to recycle her heroes’ cash. Heroes are hired through specialized recruiting grounds (archers are hired through the Ranger’s Guild, priestesses through the Monastery), buildings that can in turn be upgraded to provide heroes (and the player) with advanced spells and abilities. It’s impossible to protect your tax collectors (and the people that they tax) without the protection of heroes and watchtowers, and it’s impossible to amass a small army of heroes and protective buildings without a measured approach to spending, infrastructure maintenance, and taxation. Majesty 2 and BoA focus on two pillars of kingdom creation: taxes and combat. Instead, different reward “flags” provide incentives for NPC units to complete various tasks. Players cannot directly order or control their various hero and peasant units. Battles of Ardania assumes that players will be Majesty veterans or at least that new players will enjoy constant, brutal thrashings at the hands of the ruthless AI.īattles of Ardania is an indirect control fantasy RTS. That’s impressive, considering Majesty 2 had a harsh learning curve and a sharp difficulty spike halfway through. Mechanically there’s nothing new, though the game’s difficulty starts out tough and only gets more difficult. There’s a new miniature campaign, new enemies, new weapons, and some new hero units. This means that the latest expansion, Battles of Ardania, is a fairly simple affair. Paradox Interactive are happy to release old school, PC-style expansions to Majesty 2. Simply put, I needed these awful voices to do well at this difficult game. Unfortunately, I was quickly made aware of the fact that the game’s warning/notification interface isn’t advanced enough to inform players of all of the goings on ingame. During my playthroughs of Majesty 2 and its expansion, Battles of Ardania, I quickly silenced these sounds. It doesn’t matter if units are dying, fighting, or wandering about, they’re all awful. Almost every single hero unit and NPC produces an unforgettably unpleasant set of lines. It also has some of the most annoying voice work of any video game that I’ve ever played. It’s an indirect control RTS and a (rather difficult) “tongue in cheek” fantasy genre game. Majesty 2 could sell itself in a number of ways. Some video games sell themselves on their looks, their length, and the ways that they let players kill other players.
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